One study reveals that a wide range of video game practices may increase the risk of problem gambling. This study adds to previous research by the same author that pointed to the link between problem gambling and video games loot boxes. It also suggests that a number of other practices in video games, such as matching, real money gaming, and social casino spending, may also be significant. There is evidence that players who engage in these practices will also be more likely to suffer from disordered gaming — which is defined as the uncontrolled action of repeatedly playing video games, causing In the study’s conclusion, Dr David Zendle from the Department of Computer Science at the University of York explains “We understand that there are many novel practices in gaming that have elements of gambling.” “We can see that there are multiple novel approaches to gaming that have elements of gambling.” There are a number of these disorders associated with problem gambling, and they are all very There may be an important public health risk from this. There is an urgent need for further research.” For the study, participants in the UK population were compared using quota sampling to ensure that they represented the ages, genders, and ethnicities of the country. A question about their gaming and gambling habits was posed next. Study results revealed that a significant percentage of the participants (18.5%) engaged in some behavior related both to gaming and gambling, such as playing a social casino game or spending money on loot boxes. Adding to what Dr. Zendle said In the current gambling environment, a number of video games have avoided regulation due to loopholes. The term ‘social casinos’ refers to video games that simulate gambling, such as Since they allow players to gamble with real money, they are the only ones not regulated as normal gambling. Winnings cannot be converted into cash, however.
In order to respond to all of the similarities between gambling and video games, it will be imperative to have regulations in place. There are other aspects of video games that overlap with gambling in addition to loot boxes The loot boxes are only a miniature manifestation of the wider convergence.” Last year, University of York academics, including Dr David Zendle, wrote a report calling for video game loot boxes to be regulated under gambling law and for their sale to be banned to children. In addition, Dr Zendle also provided key evidence to a House of Lords select committee inquiry, which as well produced a report recommending that loot boxes be regulated